One family, many gifts.

Mech.Man

... you're going to need a priest, or a really good mechanic... The Mechanical Man is a veteran Cape, spending the last 15 years putting his mind and muscles to work for good. That included some on and off work for the APF, despite having reservations for several of their genetic programs and doctors. Mechs, as his younger teammates have dubbed him, began his Cape life as Hank, a brilliant researcher with an almost mythical gift for mechanical engineering; an accident would give him more gifts at a steep price. While assisting the APF on an experiment, an explosion crippled Hank, and flooded his system with nanobots. The bots were able to save Hank by redistributing cells and bio matter, but leaving him without his legs from the knees down, and extensive damage done to his spine and nervous system. Along with saving him, these bots also gave Hank enhanced strength, and hyper charged his mind, allowing him to think up and build all sorts of new devices and tech, including his own exo skeletons and prosthetic. He even developed a revolutionary grappling system, with duel uses in getting around his lab, and for fending off attackers. When the APF was putting together a new team and needed an engineer to help on the computer and tech side, there was only one guy for the job.

Alfred Jutsum